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Icefuse Devblog

InterplanetaryUpdate

Hyperspace jumps for ships, Deep Space you can fly across, a weather system and a brand new radio. Plus Kamino is back, Tatooine and Kashyyyk got bigger, staff and Gamemasters have a whole new set of tools, and events run a lot smoother.

27 October 2026DEVBLOGClone Wars

The Beginnings

It started with the hyperspace system for vehicles. Being able to warp between map layers in seconds opens up endless RP scenarios. Loading a ship full of troopers at the main base, jumping to Tatooine and dropping them on a town being overrun by B1 droids is about as immersive as it gets.

That was mostly fancy rendering work though, we wanted to take it further.

Deep Space

I wanted something you have definitely never seen on a Star Wars RP server, so here it is: Deep Space. It's a virtual void of space that feels endless. Fly out to the Venator and walk its full interior, or set a course for another planet.

This system breaks what is normally possible in Garry's Mod. Deep Space is near endless, more than 10x the maximum size of a Garry's Mod map.

All credit for the Venator and its interior goes to Jakob | KingPommes, who made the Venator map on the Steam Workshop.

Heavy Optimizations

We've made a long list of optimizations and fixed a bunch of memory leaks in code that had been sitting there for years. Events shouldn't be unplayable anymore. Most of the performance cost now comes from the engine and the game itself.

We're still working on it. The goal is high performance at 128 pop, even during an intensive event with 300 NPCs and 50+ AI vehicles.

Weather System

We now have a weather system! Staff can set the mood of any scene with rain, sandstorms, blizzards, tornadoes and meteor showers.

Map Changes

We've made a lot of changes to the map. The most notable ones:

  • Kamino has been added back
  • Tatooine town got larger, with a full ATC tower
  • Kashyyyk got a well deserved retexture and expansion
Kamino
Kamino

Model Changes

  • Keeli Company ARC
  • 501st ARC
  • GM ARC
  • KU ARC
  • KU Charger
  • KU Krieger
  • JU ARF
  • JU ARC
  • CO Assassin
  • Clone Veteran
  • GAR Massiff (just K9 for now)
  • TU ARF
  • SRF ARF
  • RANCOR ARC (TU + SRF skins)
  • RI Male
  • RI Female
  • K9 Tracker
  • K9 Medic
  • K9 Slate
  • ST ARC
  • AARC Commander
  • AARC Fordo
  • AARC Officer
  • AARC Weapon Specialist
  • AARC Marksman
  • AARC Medic
  • AARC Trooper

Plus about 90% of the 41st models.

Job Changes

The jobs list got a big pass this update.

New jobs

  • Jedi Order: Jedi Healer
  • Naval Operations: Air Marshal and 5th Fleet Warden
  • Galactic Marines: Matchstick
  • Shock Troopers: DSU Elite Medic
  • 91st Recon: Keeli Company Elite Medic and Lightning Squad Combat Engineer

Renamed

  • The battalion commanders are now Main Forces Commanders: Rothax, Valera, Grey, Bow, Jorir and A'den
  • 5th Fleet Commander is now 5th Fleet Commodore
  • Howzer's Squad Jump Trooper, Medic and Heavy Trooper are now Niner, Stretcher and Moss
  • Twi'lek Blade of Ryloth is now Twi'lek Defender of Ryloth
  • Jedi Guardian Ace is now Jedi Ace

Removed

Jedi Investigator and Jedi Vanguard are gone. The Vanguard model now belongs to the Jedi Temple Guard.

Vehicles

  • The Lambda shuttle can now be spawned by Mas Amedda, Bail Organa, Aang, the Captain of the Guardsmen, the Red Guard Lieutenant, the Senate Commando Lieutenant and the Sojourn Guard
  • 5th Fleet Officers, Jet Troopers and Medics fly the ARC40b Fighter instead of the R-41 Starchaser, and 5th Fleet Troopers get it too
  • Bacara, Jet and Keller can spawn the Turbotank
  • Gungi gets the Wookiee Catamaran and the AT-RT

Everything else

  • Keller's Unit Krieger, DSU Kagi and Howzer's Squad Tukk now have jump packs. DSU Mute no longer does.
  • Ranger Platoon Fireball is now a T2 job
  • The new models from the section above are on their jobs, including the Alpha-Class ARCs, the K9s and Massiff, and Keller's Unit

About 145 jobs had their loadouts changed, mostly in RANCOR, the 41st, the 91st, the Republic Commandos and the Shock Troopers. A lot of them picked up datapads, F-187 fusion cutters, parachutes, smoke grenades and armor plating. Thermal detonators, DP-23s, TL-40s and dual DC-17s came off a number of jobs.

Radio System

/radiomenu was possibly the worst radio system ever made. It has been replaced with a new radio that is far easier to use, with a custom encoder that puts an authentic radio filter over your voice in real time.

Air Traffic Control

There's a new semi ATC system for pilots and whoever is running the flight deck.

The ATC consoles project a holo map that shows where every vehicle is and how high it's flying. Friendlies show up blue, hostiles red.

Vehicles now have radios built in. You get a COMMS box on the vehicle HUD, and the Radio Talk key works from the pilot seat. There is also a new chat option, /atc, that sends your message on the ATC channel.

Set your callsign from your handheld radio (press reload while it's out) or with !callsign. Pilots can turn their transponder off with !xpdr or a key in the F4 keybinds, which takes them off friendly ATC maps.

Rappelling

Troops can now rappel out of LAAT gunships (the LAAT/i, LAAT/le and LAAT/sf). The pilot slows to a hover and drops the ropes, and everyone in the back presses the rappel key to join the queue. Each rope sends the next trooper down once the one before is clear of the door. Hold sprint to slide down faster, or jump to let go.

It works the other way too. Stand under a hovering gunship, clip onto a rope and you'll be winched up into a free seat. If the pilot speeds off, the ropes are pulled back in.

Gamemasters can also trigger it from the event sequencer with the Force Rappel node, so a scripted gunship can drop its troops without a pilot.

Squad System

You can now form a squad with the people you play with. A squad holds up to 24 players: one lead, some officers and the rest members.

  • Open the squad menu with !squad, or bind the Squad Menu key in the F4 keybinds
  • Your squadmates show down the side of your HUD with their health, armor and distance, in every HUD style
  • They also show on your compass, so you can always find them
  • !sc is squad chat, and only your squad sees it
  • Bind the Squad Ping key to mark a spot only your squad can see

Officers can invite and kick members. The lead can also promote, demote, rename the squad, hand lead to someone else or disband it. If the lead leaves, an officer takes over.

HUD System

There is a new HUD with three styles to pick from: Classic, Holo Bar and Holo Panels. Switch between them in the HUD panel of the C menu.

Every part of it can be moved. Hit EDIT LAYOUT in that same panel and each element (vitals, compass, tickets, agenda, squad, radio, your lightsaber and force powers, and the rest) turns into a box you can drag anywhere on screen. Right-click a box to hide it or put it back where it started. Boxes snap to the edges and the center of the screen.

Each style keeps its own layout, and it stays put if you change resolution. RESET ALL puts everything back, and DONE or Esc saves.

Editing the layout of the Classic HUD.
Editing the layout of the Classic HUD.

The weapon menu got the same treatment. Hold C with a blaster out to open the armory terminal, where you pick your bolt color and weapon skin and see the gun's live stats.

Vehicles have a new holo HUD too, with hull and shields, comms, speed, armament and weapon select. You can drag, resize and hide its boxes from the context menu, and they sway with the ship as you fly.

Minigames

Generator repairs

The generator room can now be damaged, and engineers have to repair it by hand. Each repair station is its own minigame.

Start at the Diagnostic Console. Log in with the ID on your engineer card (a login lasts 30 minutes) and run diagnostics. It reports the generator's integrity and which systems need fixing. Light damage breaks the hypermatter fuel, temperature and secondary systems. Medium damage adds the hull plates, the wiring and the reactor. Heavy damage adds the EM shielding and takes the generator offline.

  • On the hull plating, hold the left mouse button to light the fusion cutter and trace each breach from its marker to the end, keeping the torch on the seam
  • Behind the plating, splice each broken wire to the terminal with the same color and code letter. Wrong terminals short out
  • At the EM Shielding Console, tune the frequency, amplitude and phase on each of the three pontoons until the field line goes flat, then lock it

The generator's power switch won't respond until every repair is done. Heavy damage puts the ship on CODE RED, and it drops back to green once everything is fixed.

The power cells can also be shot. Destroy all of them and the generator shuts down with every system broken. The cells come back once the generator is fully repaired.

Defibrillator

Reviving someone is now a skill check. Charge the defibrillator with right click, then left click on the patient to start a cardiac restart. A marker sweeps across the bar, and you press E while it's inside the green zone.

Land three shocks in a row to bring them back. Each shock sweeps faster and the green zone gets narrower. Miss one or take too long and you have to recharge and start again. Stay close to the patient while you work.

Staff Changes

Logging

A new logging system with comprehensive detail and combat replays, so admins have a lot more to work with when handling tickets.

Tickets and whitelist requests

A new ticket and whitelist request system. You can make a whitelist request directly in game and choose exactly what you need and for which player.

Admin system

Staff are on a brand new admin system.

Prop limits

The prop limit is higher on both the main and event servers. On the event server, every GM and above can now spawn up to 1,000 props.

Gamemaster Tools

Gamemasters have a whole set of new tools for events.

Event Sequencer

A full node graph event sequencer with total control over Garry's Mod and your event. Triggers, cutscenes, cinematic shots, timed events, markers, NPC spawners, a long list of GMod hooks, custom scripted LVS flight paths and much more. It's an extremely advanced tool, built so Gamemasters can run the best events possible.

Commander Tool

Control NPCs on the fly. March them in formation or send them rushing at a target. It's a lot more exciting when a wave of B1 droids is actually pushing you back.

LVS AI Spawner and AI Upgrade

Spawn LVS vehicles as quickly and easily as NPCs with the spawn tool. LVS AI now comes in multiple difficulties.

Picking an event node in the Event Sequencer.
Picking an event node in the Event Sequencer.

Cases, Emotes and Pets

Everything below can be turned off (except emotes). If you don't want to see pets or cases, switch them off in the F4 settings menu.

Pets

You can now duel pets. Pets have a rarity system you can prestige through, and they can wear cosmetic hats.

Unboxing

A new unboxing system, essentially CS:GO cases. Unbox pet hats, exclusive pets, emotes and more.

Emotes

A new emote system with hundreds of emotes: dances, functional emotes and taunts. Emotes come exclusively from unboxing.